feat: add bind server to mc command & fixes '_' in player names

This commit is contained in:
草师傅 2025-08-10 16:29:54 +08:00
parent 9a52e1b7bb
commit 3c8fba2a22
2 changed files with 138 additions and 69 deletions

3
.gitignore vendored
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@ -3,4 +3,5 @@
secrets/
message_stats.json
config.yaml
rikki_data.json
rikki_data.json
mc_bindings.json

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@ -1,18 +1,110 @@
import logging
import json
import os
from aiogram.enums import ParseMode
from aiogram.types import Message
async def lookup_java_server(query_enabled,server_address):
try:
from mcstatus import JavaServer
server = await JavaServer.async_lookup(server_address)
status = await server.async_status()
query = None
s_message = f"这个 Java 服务器"
# 尝试查询服务器信息
if query_enabled:
try:
query = await server.async_query()
except Exception as e:
s_message = f"_我未能成功发送 query 请求可能是因为服务器未开放对应端口。_\n这个 Java 服务器"
logging.warning('查询 Minecraft 服务器遇到了错误', e)
if query:
s_message = f"这个 Java 服务器使用了 {query.software.brand}({query.software.version})"
s_message += f"{status.players.online}(/{status.players.max}) 人在线\n"
s_message += "延迟大约有 {:.2f} ms\n".format(status.latency)
s_message += f"服务器的 MOTD 是: ```\n{status.motd.to_minecraft()}\n```"
s_message += f"版本信息: {status.version.name} ({status.version.protocol})\n"
s_message += f"你应该使用和上面的版本相同的 Minecraft 客户端连接这个服务器。\n"
if (not query) and status.players.sample:
s_message += f"在线玩家列表: \n{', '.join(player.name.replace('_',r'\_') for player in status.players.sample)}\n"
if query and query.software.plugins:
s_message += f"服务器插件: {', '.join(query.software.plugins)}\n"
if query and query.players.names:
s_message += f"查询到的玩家: {', '.join(query.players.names).replace('_',r'_')}\n"
if status.forge_data:
s_message += f"看起来这是一个有 mod 的服务器。\n"
if status.enforces_secure_chat:
s_message += "服务器启用了消息签名,这意味着你需要调整 No Chat Reports 等类似 mod 的设置。\n\n"
s_message += "声明这些结果均为服务器所公开的信息。查询结果仅代表bot所在的服务器对该服务器的查询结果可能与实际情况有出入。"
except Exception as e:
s_message = f"悲报\n服务器连接失败\n{str(e)}"
return s_message
async def lookup_bedrock_server(server_address):
try:
from mcstatus import BedrockServer
server = BedrockServer.lookup(server_address)
status = await server.async_status()
# 稍微汉化一下这个状态信息
if status.gamemode == 'Survival':
game_mode = '生存'
elif status.gamemode == 'Creative':
game_mode = '创造'
else:
game_mode = status.gamemode or '未知模式'
s_message = f"这个基岩版{game_mode}服务器有 {status.players.online}(/{status.players.max})人在线游玩{status.map_name or '一张地图'}\n"
if status.version.brand == 'MCEE':
s_message += "这个服务器是 Minecraft 教育版服务器。\n"
s_message += "延迟大约有 {:.2f} ms\n".format(status.latency)
s_message += f"服务器的 MOTD 是: ```\n{status.motd.to_minecraft()}\n```"
s_message += f"版本信息: {status.version.name or status.version.version} ({status.version.protocol})\n"
s_message += f"你应该使用和上面的版本相同的 Minecraft 客户端连接这个服务器。\n\n"
s_message += "声明这些结果均为服务器所公开的信息。这个查询结果仅代表bot所在的服务器对该服务器的查询结果可能与实际情况有出入。"
except Exception as e:
s_message = f"悲报\n服务器连接失败\n {str(e)}"
return s_message
async def handle_mc_status_command(message: Message):
"""Handle the /mc command to check Minecraft server status."""
args = message.text.replace('/mc', '').strip().split(' ')
server_type = args[0] if args else 'java'
server_address = args[1] if len(args) >= 2 else None
query_enabled = True if len(args) >= 3 and args[2] == 'query' else False
if not args:
await message.reply("Usage: /mc <java/bedrock> <server_address>\n"
"Example: /mc java play.example.com")
bind_file = 'mc_bindings.json'
if args == ['']:
# Load existing bindings
if os.path.exists(bind_file):
with open(bind_file, 'r', encoding='utf-8') as f:
bindings = json.load(f)
else:
bindings = {}
chat_bindings = bindings.get(str(message.chat.id), {})
available_types = [t for t, addr in chat_bindings.items() if addr is not None]
if message.chat.type in ['group', 'supergroup'] and chat_bindings and available_types:
server_address = chat_bindings.get(available_types[0], None)
status_message = await message.reply('正在查询服务器状态...')
if available_types[0] == 'java':
s_message = await lookup_java_server(False, server_address)
await status_message.edit_text(s_message, parse_mode=ParseMode.MARKDOWN)
elif available_types[0] == 'bedrock':
s_message = await lookup_bedrock_server(server_address)
await status_message.edit_text(s_message, parse_mode=ParseMode.MARKDOWN)
else:
await status_message.edit_text("未知的服务器类型,请使用 'java''bedrock'")
return
else:
await message.reply("Usage: /mc <bind/server> <java/bedrock> <server_address>\n"
"Example: /mc server java play.example.com")
return
option = args[0] if args else None
server_type = args[1] if args else 'java'
server_address = args[2] if len(args) >= 3 else None
query_enabled = True if len(args) >= 4 and args[3] == 'query' else False
if option not in ['bind', 'server']:
await message.reply("Invalid option. Use 'bind' or 'server'.")
return
if not server_address:
await message.reply("你没有提供服务器地址")
@ -26,67 +118,43 @@ async def handle_mc_status_command(message: Message):
await message.reply("ɯoɔ˙ǝuoqɹǝuuᴉp/ǝlᴉɟoɹd/ddɐ˙ʎʞsq//:sdʇʇɥ")
# https://bsky.app/profile/dinnerbone.com , but typical dinnerbone style
return
status_message = await message.reply('正在查询服务器状态...')
if server_type == 'java':
try:
from mcstatus import JavaServer
server = await JavaServer.async_lookup(server_address)
status = await server.async_status()
query = None
s_message = f"这个 Java 服务器"
# 尝试查询服务器信息
if query_enabled:
try:
query = await server.async_query()
except Exception as e:
s_message = f"_我未能成功发送 query 请求可能是因为服务器未开放对应端口。_\n这个 Java 服务器"
logging.warning('查询 Minecraft 服务器遇到了错误',e)
if query:
s_message = f"这个 Java 服务器使用了 {query.software.brand}({query.software.version})"
s_message += f"{status.players.online}(/{status.players.max}) 人在线\n"
s_message += "延迟大约有 {:.2f} ms\n".format(status.latency)
s_message += f"服务器的 MOTD 是: ```\n{status.motd.to_minecraft()}\n```"
s_message += f"版本信息: {status.version.name} ({status.version.protocol})\n"
s_message += f"你应该使用和上面的版本相同的 Minecraft 客户端连接这个服务器。\n"
if (not query) and status.players.sample:
s_message += f"在线玩家列表: \n{', '.join(player.name for player in status.players.sample)}\n"
if query and query.software.plugins:
s_message += f"服务器插件: {', '.join(query.software.plugins)}\n"
if query and query.players.names:
s_message += f"查询到的玩家: {', '.join(query.players.names)}\n"
if status.forge_data:
s_message += f"看起来这是一个有 mod 的服务器。\n"
if status.enforces_secure_chat:
s_message += "服务器启用了消息签名,这意味着你需要调整 No Chat Reports 等类似 mod 的设置。\n\n"
s_message += "声明这些结果均为服务器所公开的信息。查询结果仅代表bot所在的服务器对该服务器的查询结果可能与实际情况有出入。"
if option == 'bind':
if not message.chat.type in ['group', 'supergroup']:
await message.reply("这个命令只能在群组中使用")
return
bind_file = 'mc_bindings.json'
# Load existing bindings
if os.path.exists(bind_file):
with open(bind_file, 'r', encoding='utf-8') as f:
bindings = json.load(f)
else:
bindings = {}
# Get chat ID
chat_id = str(message.chat.id)
# Initialize chat binding if not exists
if chat_id not in bindings:
bindings[chat_id] = {'java': None, 'bedrock': None}
# Update the binding for the specified server type
bindings[chat_id][server_type] = server_address
# Save bindings back to file
with open(bind_file, 'w', encoding='utf-8') as f:
json.dump(bindings, f, ensure_ascii=False, indent=2)
await message.reply(f"已成功绑定 {server_type} 服务器: {server_address}")
return
if option == 'server':
status_message = await message.reply('正在查询服务器状态...')
if server_type.lower() == 'java':
s_message = await lookup_java_server(query_enabled, server_address)
await status_message.edit_text(s_message, parse_mode=ParseMode.MARKDOWN)
except Exception as e:
await status_message.edit_text(f"悲报\n服务器连接失败\n{str(e)}")
elif server_type == 'bedrock':
try:
from mcstatus import BedrockServer
server = BedrockServer.lookup(server_address)
status = await server.async_status()
# 稍微汉化一下这个状态信息
if status.gamemode == 'Survival':
game_mode = '生存'
elif status.gamemode == 'Creative':
game_mode = '创造'
else:
game_mode = status.gamemode or '未知模式'
s_message = f"这个基岩版{game_mode}服务器有 {status.players.online}(/{status.players.max})人在线游玩{status.map_name or '一张地图'}\n"
if status.version.brand == 'MCEE':
s_message += "这个服务器是 Minecraft 教育版服务器。\n"
s_message += "延迟大约有 {:.2f} ms\n".format(status.latency)
s_message += f"服务器的 MOTD 是: ```\n{status.motd.to_minecraft()}\n```"
s_message += f"版本信息: {status.version.name or status.version.version} ({status.version.protocol})\n"
s_message += f"你应该使用和上面的版本相同的 Minecraft 客户端连接这个服务器。\n\n"
s_message += "声明这些结果均为服务器所公开的信息。这个查询结果仅代表bot所在的服务器对该服务器的查询结果可能与实际情况有出入。"
elif option == 'server' and server_type.lower() == 'bedrock':
s_message = await lookup_bedrock_server(server_address)
await status_message.edit_text(s_message, parse_mode=ParseMode.MARKDOWN)
except Exception as e:
await status_message.edit_text(f"悲报\n服务器连接失败\n {str(e)}")
else:
await status_message.edit_text("未知的服务器类型,请使用 'java''bedrock'")
else:
await status_message.edit_text("未知的服务器类型,请使用 'java''bedrock'")