feat: add hit someone middleware
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2 changed files with 97 additions and 2 deletions
91
core/middleware/rikki.py
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91
core/middleware/rikki.py
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import random
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from aiogram import BaseMiddleware
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from aiogram.types import Message
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from typing import Dict, Optional, Callable, Awaitable, Any
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class RikkiMiddleware(BaseMiddleware):
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def __init__(self, target_user_id: str = "5545347637"):
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# 存储每个用户的触发几率,初始值在40-50%之间
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self.user_probabilities: Dict[str, float] = {}
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# 触发关键词
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self.trigger_plus_keywords = ["啃","羡慕", "xm", "xmsl", "羡慕死了", "我菜"]
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self.trigger_plusplus_keywords = ["kig","电你","被电","⚡","tk","打"]
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self.target_user_id = target_user_id
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def get_user_probability(self, user_id: str) -> float:
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"""获取用户当前触发几率,如果不存在则初始化"""
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if user_id != self.target_user_id:
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return 0.0 # 非目标用户返回默认值
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if user_id not in self.user_probabilities:
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self.user_probabilities[user_id] = random.uniform(10.0, 40.0)
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return self.user_probabilities[user_id]
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def update_probability(self, user_id: str, message: str, hit_by_others = False) -> float:
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"""更新用户触发几率"""
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if user_id != self.target_user_id:
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return 0.0 # 非目标用户不更新
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current_prob = self.get_user_probability(user_id)
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# 基础减少0.1%
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current_prob -= 0.1
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# 检查是否包含触发关键词
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for keyword in self.trigger_plus_keywords:
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if keyword in message:
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current_prob *= 1.14
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break
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for keyword in self.trigger_plusplus_keywords:
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if keyword in message:
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current_prob *= 1.91
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break
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if hit_by_others:
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# 如果被其他人触发,增加额外几率
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current_prob += 20.0
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self.user_probabilities[user_id] = current_prob
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return current_prob
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def should_trigger(self, user_id: str) -> bool:
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"""检查是否应该触发回复"""
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if user_id != self.target_user_id:
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return False # 非目标用户不触发
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probability = self.get_user_probability(user_id)
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return probability >= 100.0
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def reset_probability(self, user_id: str):
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"""重置用户触发几率到初始随机值"""
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self.user_probabilities[user_id] = random.uniform(40.0, 50.0)
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async def __call__(
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self,
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handler: Callable[[Message, Dict[str, Any]], Awaitable[Any]],
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event: Message,
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data: Dict[str, Any]
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) -> Any:
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"""
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处理消息的主要方法
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"""
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if not event.text:
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return await handler(event, data)
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user_id = str(event.from_user.id)
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if event.chat.type in ['group', 'supergroup'] and user_id == self.target_user_id:
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# 更新几率
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self.update_probability(user_id, event.text)
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if event.text and event.text.startswith('/打') and event.reply_to_message and str(event.reply_to_message.from_user.id) == self.target_user_id:
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self.update_probability(user_id, event.text, hit_by_others=True)
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if self.get_user_probability(user_id) >= 80.0:
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await event.reply("泥欠打了")
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# 检查是否触发
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if self.should_trigger(user_id):
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# 重置几率
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self.reset_probability(user_id)
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await event.reply("/打")
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return await handler(event, data)
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def get_probability_status(self, user_id: str) -> str:
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"""获取用户当前几率状态(用于调试)"""
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prob = self.get_user_probability(user_id)
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return f"当前触发几率: {prob:.2f}%"
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