feat: add optional minecraft avatar for authors

This commit is contained in:
grassblock 2025-05-28 17:32:29 +08:00
parent c7edf035c1
commit b842d124a9
3 changed files with 127 additions and 0 deletions

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@ -27,6 +27,7 @@ const authorsData = defineCollection({
schema: z.object({
name: z.string().default(siteConfig.defaultAuthor.name),
email: z.string().email().default(siteConfig.defaultAuthor.email),
mcplayerid: z.string().optional(),
social: z.object({
twitter: z.string().optional(),
fediverse: z.string().optional(),

View file

@ -1,6 +1,7 @@
Wheatley: # the key name (id) of the author, which is used in the front matter
name: "Wheatley" # the display name of the author
email: "hello@example.org" # the email address of the author
mcplayerid: "Wheatley" # the Minecraft player ID of the author, if applicable
social: # the social media accounts of the author, if any (there is no reference for this yet except for the twitter handle)
twitter: "@wheatley"
fediverse: "@"

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@ -0,0 +1,125 @@
import { getCollection } from 'astro:content';
export async function getStaticPaths() {
const authorsData = await getCollection('authors');
return authorsData.map(author => ({
params: { author: author.id },
props: { author }
}));
}
export async function GET({ props }) {
const { author } = props;
if (!author.data.mcplayerid) {
return new Response(null, { status: 404 });
}
const username = author.data.mcplayerid;
try {
// get Minecraft profile by username
const profileResponse = await fetch(`https://api.mojang.com/users/profiles/minecraft/${username}`);
if (!profileResponse.ok) {
return new Response('Player not found', { status: 404 });
}
const profile = await profileResponse.json();
const uuid = profile.id;
// get skin data from session server
const sessionResponse = await fetch(`https://sessionserver.mojang.com/session/minecraft/profile/${uuid}`);
const sessionData = await sessionResponse.json();
const texturesProperty = sessionData.properties.find((prop) => prop.name === 'textures');
const texturesData = JSON.parse(atob(texturesProperty.value));
const skinUrl = texturesData.textures.SKIN?.url;
if (!skinUrl) {
return new Response('Skin not found', { status: 404 });
}
// get skin image from the URL
const skinResponse = await fetch(skinUrl);
const skinBuffer = await skinResponse.arrayBuffer();
// render the Minecraft head image
const headImage = await renderMinecraftHead(new Uint8Array(skinBuffer));
return new Response(headImage, {
headers: {
'Content-Type': 'image/png',
'Cache-Control': 'public, max-age=3600', // 缓存1小时
},
});
} catch (error) {
console.error('Error fetching Minecraft head:', error);
return new Response('Internal server error', { status: 500 });
}
}
async function renderMinecraftHead(skinData) {
// Use sharp library to process images
const sharp = (await import('sharp')).default;
// Load the skin image
const skinImage = sharp(skinData);
const metadata = await skinImage.metadata();
const { width, height } = metadata;
// Determine skin format (64x32 old format or 64x64 new format)
const isNewFormat = height === 64;
const headSize = 8; // Head is 8x8 pixels
const scale = 8; // Scale factor, final output is 64x64
// 3D-like effect: slightly offset hat layer
// TODO: real 3D effect, which would require more complex rendering
const offset = -1; // Negative value moves up/left (creates 3D effect)
// Extract head base layer (8x8 pixels)
const headBase = await skinImage
.clone() // Clone to avoid modifying original
.extract({ left: 8, top: 8, width: headSize, height: headSize })
.png()
.toBuffer();
let finalHead = sharp(headBase).resize(headSize * scale, headSize * scale, {
kernel: 'nearest' // Keep pixel art style
});
// If new format and has hat layer, composite hat layer
if (isNewFormat) {
try {
// Check if we're in bounds before extracting hat layer
if (width >= 48 && height >= 16) {
// Extract hat layer (8x8 pixels)
const hatLayer = await skinImage
.clone() // Clone to avoid modifying original
.extract({ left: 40, top: 8, width: headSize, height: headSize })
.png()
.toBuffer();
// Resize hat layer
const hatResized = await sharp(hatLayer)
.resize(headSize * scale, headSize * scale, { kernel: 'nearest' })
.png()
.toBuffer();
// Composite base layer and hat layer with offset for 3D effect
finalHead = finalHead.composite([{
input: hatResized,
left: offset * scale, // Apply scaled offset horizontally
top: offset * scale, // Apply scaled offset vertically
blend: 'over'
}]);
}
} catch (error) {
// If hat layer processing fails, just use base layer
console.warn('Failed to process hat layer:', error);
}
}
const result = await finalHead.png().toBuffer();
return new Uint8Array(result);
}